Gamma-MAP filter combines geometric and statistical properties to produce the values of the pixel and the average of neighboring pixel using moving windows
See the code below or click here!
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// Algorithm adapted from https://groups.google.com/g/google-earth-engine-developers/c/a9W0Nlrhoq0/m/tnGMC45jAgAJ.
// Import Sentinel-1 Collection
var s1 = ee.ImageCollection('COPERNICUS/S1_GRD')
.filter(ee.Filter.listContains('transmitterReceiverPolarisation', 'VH'))
.filter(ee.Filter.listContains('transmitterReceiverPolarisation', 'VV'))
.filter(ee.Filter.eq('orbitProperties_pass', 'DESCENDING'))
.filter(ee.Filter.eq('instrumentMode', 'IW'))
.filterBounds(geometry)
.filterDate("2020-10-01","2020-10-31");
var firstNoTerrainCorrection = ee.Image(s1.first());
Map.addLayer(firstNoTerrainCorrection,{min:-25,max:20},"no terrain correction");
s1 = s1.map(terrainCorrection);
var s1_gammaMap = s1.map(gammaMap);
var firstTerrainCorrection = ee.Image(s1.first());
var s1_gammaMap = ee.Image(s1_gammaMap.first());
Map.addLayer(firstTerrainCorrection,{min:-25,max:20},"Terrain corrected");
Map.addLayer(s1_gammaMap,{min:-25,max:20},"Gamma Map");
// Implementation by Andreas Vollrath (ESA), inspired by Johannes Reiche (Wageningen)
function terrainCorrection(image) {
var imgGeom = image.geometry();
var srtm = ee.Image('USGS/SRTMGL1_003').clip(imgGeom); // 30m srtm
var sigma0Pow = ee.Image.constant(10).pow(image.divide(10.0));
// Article ( numbers relate to chapters)
// 2.1.1 Radar geometry
var theta_i = image.select('angle');
var phi_i = ee.Terrain.aspect(theta_i)
.reduceRegion(ee.Reducer.mean(), theta_i.get('system:footprint'), 1000)
.get('aspect');
// 2.1.2 Terrain geometry
var alpha_s = ee.Terrain.slope(srtm).select('slope');
var phi_s = ee.Terrain.aspect(srtm).select('aspect');
// 2.1.3 Model geometry
// reduce to 3 angle
var phi_r = ee.Image.constant(phi_i).subtract(phi_s);
// convert all to radians
var phi_rRad = phi_r.multiply(Math.PI / 180);
var alpha_sRad = alpha_s.multiply(Math.PI / 180);
var theta_iRad = theta_i.multiply(Math.PI / 180);
var ninetyRad = ee.Image.constant(90).multiply(Math.PI / 180);
// slope steepness in range (eq. 2)
var alpha_r = (alpha_sRad.tan().multiply(phi_rRad.cos())).atan();
// slope steepness in azimuth (eq 3)
var alpha_az = (alpha_sRad.tan().multiply(phi_rRad.sin())).atan();
// local incidence angle (eq. 4)
var theta_lia = (alpha_az.cos().multiply((theta_iRad.subtract(alpha_r)).cos())).acos();
var theta_liaDeg = theta_lia.multiply(180 / Math.PI);
// 2.2
// Gamma_nought_flat
var gamma0 = sigma0Pow.divide(theta_iRad.cos());
var gamma0dB = ee.Image.constant(10).multiply(gamma0.log10());
var ratio_1 = gamma0dB.select('VV').subtract(gamma0dB.select('VH'));
// Volumetric Model
var nominator = (ninetyRad.subtract(theta_iRad).add(alpha_r)).tan();
var denominator = (ninetyRad.subtract(theta_iRad)).tan();
var volModel = (nominator.divide(denominator)).abs();
// apply model
var gamma0_Volume = gamma0.divide(volModel);
var gamma0_VolumeDB = ee.Image.constant(10).multiply(gamma0_Volume.log10());
// we add a layover/shadow maskto the original implmentation
// layover, where slope > radar viewing angle
var alpha_rDeg = alpha_r.multiply(180 / Math.PI);
var layover = alpha_rDeg.lt(theta_i);
// shadow where LIA > 90
var shadow = theta_liaDeg.lt(85);
// calculate the ratio for RGB vis
var ratio = gamma0_VolumeDB.select('VV').subtract(gamma0_VolumeDB.select('VH'));
var output = gamma0_VolumeDB.addBands(ratio).addBands(alpha_r).addBands(phi_s).addBands(theta_iRad)
.addBands(layover).addBands(shadow).addBands(gamma0dB).addBands(ratio_1);
return image.addBands(
output.select(['VV', 'VH'], ['VV', 'VH']),
null,
true
);
}
function powerToDb(img){
return ee.Image(10).multiply(img.log10());
}
function dbToPower(img){
return ee.Image(10).pow(img.divide(10));
}
function gammaMap(img){
var ksize = 7;
var enl = 5;
var bandNames = img.bandNames();
// Convert image from dB to natural values
var nat_img = dbToPower(img);
// Square kernel, ksize should be odd (typically 3, 5 or 7)
var weights = ee.List.repeat(ee.List.repeat(1,ksize),ksize);
// ~~(ksize/2) does integer division in JavaScript
var kernel = ee.Kernel.fixed(ksize,ksize, weights, ~~(ksize/2), ~~(ksize/2), false);
// Get mean and variance
var mean = nat_img.reduceNeighborhood(ee.Reducer.mean(), kernel);
var variance = nat_img.reduceNeighborhood(ee.Reducer.variance(), kernel);
// "Pure speckle" threshold
var ci = variance.sqrt().divide(mean); // square root of inverse of enl
// If ci <= cu, the kernel lies in a "pure speckle" area -> return simple mean
var cu = 1.0/Math.sqrt(enl);
// If cu < ci < cmax the kernel lies in the low textured speckle area -> return the filtered value
var cmax = Math.sqrt(2.0) * cu
var alpha = ee.Image(1.0 + cu*cu).divide(ci.multiply(ci).subtract(cu*cu));
var b = alpha.subtract(enl + 1.0)
var d = mean.multiply(mean).multiply(b).multiply(b).add(alpha.multiply(mean).multiply(nat_img).multiply(4.0*enl));
var f = b.multiply(mean).add(d.sqrt()).divide(alpha.multiply(2.0));
var caster = ee.Dictionary.fromLists(bandNames,ee.List.repeat('float',3));
var img1 = powerToDb(mean.updateMask(ci.lte(cu))).rename(bandNames).cast(caster);
var img2 = powerToDb(f.updateMask(ci.gt(cu)).updateMask(ci.lt(cmax))).rename(bandNames).cast(caster);
var img3 = img.updateMask(ci.gte(cmax)).rename(bandNames).cast(caster);
// If ci > cmax do not filter at all (i.e. we don't do anything, other then masking)
var result = ee.ImageCollection([img1,img2,img3])
.reduce(ee.Reducer.firstNonNull()).rename(bandNames);
// Compose a 3 band image with the mean filtered "pure speckle", the "low textured" filtered and the unfiltered portions
return result;
}
Hi thank you for this wonderfull blog.
I was interested in applying this filter to to band HH, but I see the code only applies to VH and VH. Is it as simple as adding HH in the bands or is it that this type of analysis is not supported for HH?
Thank you very much
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